![]() Today, Firth’s Youtube channel has nearly 2 million subscribers, where you’ll find the full spectrum of his weird works. Salad Fingers, following the eerie adventures of the emaciated spindly-fingered titular hero with a penchant for rusty spoons, launched almost at the same time as Youtube, and became a hit on the platform. That, of course, was a sound career move. He charts many of his creations with the software in the below video. “One of my friends had a game-making software on Amiga and he never used it, and I just thought ‘that’s all I’d do if I had that!’”įirth’s forays into game-making began with the ubiquitous 90s game-making software Klik & Play, before he graduated to the newer version of the tool, Games Factory. “I thought one of the kids had made it and I thought ‘oh, you can make your own games,’” Firth tells me. One piece of software that did work with the Archimedes, however, was the brilliantly named Dinosaw, a surprisingly brutal 2D platformer that saw you play a shades-wearing caveman who ran around tearing dinosaurs up with a chainsaw. There was no software that was compatible with them and they were just so ancient.”ĪLSO READ: Players Are Already Getting A Bit Smutty With Skyrim Photo Mode ![]() “You never saw these computers outside of school, no one had one, and all my school life we were on them, even in the year 2000 with Windows around. ![]() “Schools took this huge gamble on the Acorn Archimedes, which completely bombed,” Firth remembers. ![]() Like many of us, Firth wasn’t deterred by the tribulations of 90s gaming, and would get involved in clandestine sessions on classroom computers, despite those computers being anything but gaming machines. Oh, now I need to move the cursor all the way across again.’” “I really liked Maniac Mansion on the NES, but it kind of hurt to play because you’d be like ‘Oh yeah, move the cursor all the way down there to pick that up. It was also a time when rudimentary controller d-pads boldly tried to mimic mouse cursors. John 64, one of David's early 2000s games, cast you as a kid who goes around school kicking kids in the butt while shouting random made-up words. I confessed that I hadn’t clicked all the way through to the 13th page of the rankings, so I didn’t know at the time, but having now done the legwork, I can confirm that Mel Gibson’s Safari 3 ranked just above Aeon Flux and Scooby-Doo! Unmasked that year. “What games did I beat?” Firth asks me curiously when I tell him. He created Psycho Bitch Killer, a gory chainsaw rampage inspired by a little-known Acorn Archimedes game called Dinosaw.Īnd who could forget Mel Gibson’s Safari 3, which was actually a widely available Flash game, has a well fleshed-out (and totally made up) Uncyclopedia page, and according to Glitchwave was the 504th best-ranked game of 2005. Back in the early 2000s, Firth was creating games like Hugh Laurie’s Fire Rescue 2 (the first and only game in the series), where you play the titular actor putting out fires around Northern Ireland during the troubles while collecting BAFTA pickups and avoiding knife-wielding locals. ![]() The early 2000s were a golden era in gaming, when the likes of Silent Hill 2, GTA 3, Metal Gear Solid 2, and The Legend of Zelda: Wind Waker were propelling the medium in terms of storytelling, graphics, and open-world design, moving 3D graphics from their blocky infancy towards a level of verisimilitude that still resonates when we play those games today.īut it was also a fruitful period for David Firth, animator and creator of cultishly popular surreal cartoons including Salad Fingers, Burnt Face Man, and Jerry Jackson. ![]()
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